Have each team member stands about 2 feet apart from one another. At the ends of each line, place a bucket; one …. Optional: Buddy ropes lengths of rope about a foot long Use team building to untangle the human knot! Have the group make a large circle. This game also works well as a race between several circles in larger groups.
Have everyone put their left hand in the middle, and hold hands with someone in the circle, not directly next to them. The participant must climb over the rungs, touching each one. The first and last ones should be low. The rungs can change height when not …. To work as a small group and travel the farthest Place the four chairs in a square and have an individual sit in each chair. Explain that they must hook arms however they see fit. Four other team members will then pull the chairs out from under them.
The goal is to travel the farthest as a table. Afterwards talk …. You …. The entire group must be on the tarp completely. Once everyone is settled, advise the group that they are going on a magic carpet ride.
Tell them that they have risen feet in the air and are ready …. Every one starts with their hands in the middle on top of each other. The lead person usually the person that won the last game will give everyone a number. Now the only person that can initiate a jump straight up in to the air is the person whose turn it is …. Divide group into even numbered teams participants are ideal. Advise teams to make themselves into a machine, with as many parts gears, levers, etc.
The machine should have motion and sound, and include all team members. Give the teams five minutes to prepare their machine. Publication year:. Interest groups:. This detailed account of how and which participatory methods were used to help communities improve their neighbourhoods, would interest planners, community workers and trainers in 'Northern' countries. Department of the Environment.
Publisher reference:. The blinded participants soon learn how much they need to depend on and support each other for their safety and success. The activity simulates how teams, typically with less information than their leaders, need to generate an additional element of initiative and leadership to support each other and be successful. Sighted leadership can change once or twice during the activity, allowing for different styles to be experienced.
All A-Board At the end of the Sherpa Walk the group is taken to a small 2' x 2' elevated platform that simulates a precarious mountaintop on which the whole team must be supported at the same time, still blinded. This experience often provokes valuable discussion on the ways "followers" on teams need to still take initiative and support each other to be successful.
The Trust Series identify the elements of trusting relationships and how they apply to teams and individuals. Participants engage in three different trust falls; 1st with one catcher and one faller, 2 nd with both being catcher and faller at the same time, and 3rd with one person falling and the whole group continuously catching and supporting.
The activities follow with a discussion of how the three activities can suggest what's needed in developing trusting relationships, the different orientations people have regarding trust, and how they affect work relationships.
Channels How to collaborate when goals and accountabilities merge. Here is a moving challenge that can promote interrelated teamwork. Each team is given a small ball, and each person on the team is given a "channel" device. Each device is slightly different from the others. The challenge is to get the ball from a designated starting point to a target point without dropping or making physical contact with the ball. A series of related standards must also be met for each of the channel support structures people that construct the channel.
What starts out as a fairly straightforward objective, soon becomes a bigger challenge, as more balls must be moved, the target moves further away, and new obstacles must be avoided.
A second team or more can enter the picture as teams share channel routes, targets, and even balls in the process. This activity requires collaboration, coordination, cooperation, and tactical skills to be successful. Engagements with other teams can produce elegant and effective solutions, or can impede performance depending on how the groups relate with each other. Or, it can just be a competitive challenge.
On Your Mark. Learning from the other team to improve everyone's performance. How fast can your teams complete this challenge?
A circular game area is roped off. Inside are dozens of "hot spots" disks on the ground, each one with a specific marking to distinguish its place in a series. The challenge is for the team to make contact with each mark in series as quickly as possible.
Another team is nearby and has the same challenge, and its hot spots are also inside the game area. Multiple play areas can be set up with two teams assigned to each. The challenge is to achieve the fastest combined time for touching the marks, in series. The game area with the fastest combined time wins. As an alternative, if there is only one game area with one or two teams, participants are challenged to meet a predetermined standard. The activity encourages out of the box thinking for ways to create an efficient process and for cooperating across teams.
Bridges initiative, figuring out the problem as your working the problem, attention to detail An activity in which the team starts out on one end of a space and must cross the space by making bridges across blocks without touching the ground, which is covered with a potent "acid".
The team has multiple boards to build the bridges, but can lose a board if it touches the ground, and participants can lose use of an arm or vision if they touch the ground. The team needs to finish on or ahead of schedule. The problem solution doesn't reveal itself until after the team is typically well into an action mode, trying out different tactics, which may work at first, but ultimately need to change to be successful.
A nice thing about this brief activity is that you don't need any supplies or equipment. This ia a 3-minute jolt activity that enables the participants to explore what makes a task highly motivating. This goes on until a final showdown with two large cheering crowds! This circle exercise is simple, but challenging and very effective for generating focus and alignment in a group.
Participants stand in a circle and send a clap around the circle. Each clap involves two members of the group clapping their hands at the same time. The group tries to move the clap around the circle faster and faster with as much synchronization as possible. SessionLab is the dynamic way to design your workshop and collaborate with your co-facilitators.
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